Microsoft and Bungie have announced Forge 2.0, a "robust set of new editing tools built into Halo: Reach that will empower aspiring game designers to easily create and share their unique Halo: Reach multiplayer map creations with the world". Because every map needs a Scorpion tank.
Along with the upgraded toolset, Forge 2.0 brings us a new Foundry-type map called Forge World, which offers a "giant canvas" for budding map designers.
Set on one of the series’ iconic Halo rings, Forge World is a massive, beautifully-rendered landscape that serves as a giant canvas for players to build unique map creations alone or cooperatively with up to seven friends on Xbox LIVE or system link, or three friends via split-screen. Utilizing the upgraded Forge 2.0 toolset, Forge World holds unlimited creative potential for millions of armchair designers to sculpt, build and share the most intricate and visually stunning maps they can imagine.
But mostly just dropping Scorpion tanks everywhere, really.
Bungie has also unveiled a new Versus Firefight mode, pitting a team of player-controlled Elites and AI-controlled Covenant backup against player-controlled Spartans. It's like I've died and gone to wherever it is that my dreams come true.
Halo: Reach is set to release on 14 September world wide. In the meantime, check out Forge 2.0, Forge World (and some variants already created by Bungie: Hemorrhage, The Cage & Pinnacle) and the new Firefight Versus mode in a new ViDoc and screenshots below.
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