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Molyneux: It's "enormously contentious" to do a game about a boy [Project Milo]

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Project Milo

I mean, it's what everyone is really thinking, right? The Kinect support is kinda cool and everything, and the AI technology is certainly very intriguing, but... Peter Molyneux's Project Milo game is all about interacting with a young boy. That's, well, it's weird.

Peter knows. Talking to USA Today, the eccentric designer admitted that, "it is enormously contentious for us to do a game, a story, an experience, about a boy. You are immediately appealing to all the dark thoughts of humanity."

He also added that, "For me, doing that in that way is absolutely right. After all, for me one of the best films I saw last year was about an old man and a Boy Scout. It was called Up (Pixar and Disney's Oscar-winning animated film). If I described for you this story, 'It's about an old man and a Boy Scout, strangers meeting and living together and going on adventures, you'd say, 'You can't do that. It's out of the question.' What you look for in drama and story is uniqueness and you look for experiences that people haven't had before and I think it's good to get it on a contentious level."

Which kinda makes some sense, maybe. But then, you couldn't exactly talk to the kiddie in Up, or teach them things. Or try, anyway.

While whatever it is that Milo finally ends up being is currently three to four hours of "release-level quality", Molyneux remains vague about its future as a marketable product. "I still think this is a very, very big tech demo. I don't think of it as something that would be a boxed product on the shelf."

 

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