Friday, 17 December 2010
Henry Dowling
When Wii Fit appeared for the Nintendo Wii console it instantly pulled in countless non-gamers and their mothers and got them sweating and cursing in front of their televisions. So it's no surprise then that Microsoft's new Kinect system already has a handful of exercise-based titles looking to cash in on this same casual market. This latest entry from developer Lightning Fish may be more of an interactive workout video than it is a game in the traditional sense, but Get Fit With Mel B definitely offers a comprehensive workout for those looking to shape up. Just don't come in to this gym expecting a particularly polished fitness experience ...
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Friday, 17 December 2010
Henry Dowling
Cars and carnage. In the real world these are two things that we try to keep as far from one another as possible. In the gaming world, however, the two usually make a great team, resulting in some delightfully violent and entertaining titles over the years. Some, like the Twisted Metal series, added weapons into the mix, while others had us mowing down flocks of pedestrians in a torrent of pixelated blood, such as the gruesome and addictive Carmageddon titles. The simple formula of roaring engines and ruthless aggression should be a foolproof recipe for a killer game, but some developers still manage to get it wrong. Enter Blood Drive, which even with the addition of the always cool zombie element somehow manages to stall at the starting line and has to be towed into the pits in a cloud of black smoke ...
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Thursday, 09 December 2010
Terrance Brown
My formative years as a gamer in school can be traced to one single game: NBA Jam. I would come home, throw my books on my bed and immediately pop my copy of NBA Jam into my Mega Drive with a huge smile on my face. It was even better when a couple of friends came over to join me in guiding the stars on the NBA ’93 – ’94 season in their dunking antics. With that sort of nostalgia I was overjoyed to hear that EA would be resurrecting NBA Jam for a whole new generation of gamers ...
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Tuesday, 07 December 2010
Henry Dowling
I'm not ashamed to admit that as an impressionable youngster I was not only a fervent fan of what was then called the WWF, but I was also one of those who would argue until I was blue in the face with anyone who told me that the action wasn't genuine. Eventually, like a child realising that (caution: spoiler ahead) Father Christmas and the Easter Bunny don't exist, I came to accept that my spandex-clad heroes were in fact 'play fighting', and it was a bitter pill to swallow. Now, many years later, the WWE just isn't the same anymore. Most of the real legends are gone, and those who aren't are looking worse for wear in their tights. Regardless, professional wrestling still has a tremendous fan base, and THQ and developer YUKE's have been cashing in on the seemingly unending popularity of the WWE for years with their WWE SmackDown vs. Raw franchise. The series may have been losing momentum of late, but this year there are a couple of fresh ideas which make the latest iteration a treat for the many fans of the sweaty soap opera, even if it's far from a perfect package ...
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Tuesday, 07 December 2010
Terrance Brown
Shaun White Skateboarding takes a leaf out of Mirror’s Edge's book and sets itself in a dystopian near future that harks back to the Big Brother mentality of George Orwell’s novel Nineteen Eighty-Four in which conformity and the absence of the individual’s free will is placed first and foremost ...
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Tuesday, 07 December 2010
Terrance Brown
The Saw film franchise has always been something of an acquired taste depending on your liking for torture porn and gore. While the first film gave moviegoers something new and interesting in a genre overrun by hokey remakes and cheesy b-grade films, each further iteration of the franchise has become more and more diluted to the point where it has become its own worst enemy. However, that hasn't stopped Konami from releasing a sequel to the above-average original, with Saw II: Flesh & Blood ...
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Wednesday, 01 December 2010
Tarryn van der Byl
Assassin’s Creed: Brotherhood starts up where Assassin’s Creed 2 ended. I mean, literally. Like, the same minute. I usually begin reviews with a sort of introductory narrative exposition, but I’m putting this up front as a warning: If you haven't played the second game, then you’re likely to be completely baffled by this one. Nothing is true, as the titular catechism goes, but everything is also permitted - so best go play that sequel first ...
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Wednesday, 01 December 2010
Henry Dowling
Cast your mind back to that awe-inspiring Project Natal 'concept' trailer that Microsoft released when the whole controller-free idea was first revealed. You'll recall there was a bit where the player was in the middle of some sort of racing game, changing gears with one hand, happily powering through corners as his family huddled around cheering him on. It looked, well, joyful, didn't it? Let me be the first to break it to you then: Joy Ride is not that game. And it's not particularly joyful either ...
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Wednesday, 01 December 2010
Mark Botha
Since the success of Nintendogs on the DS, virtual pet games have been a dime a dozen, but Kinectimals is the first to really get to the core of the pet-owning experience; after all, the joy of having a pet comes not from carrying out the plethora of tasks necessary for keeping it alive and healthy and clean, but from interacting and playing with it. This is where Kinectimals shines brighter than any pet game before it.
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Wednesday, 01 December 2010
Mark Botha
It’s an unwritten rule: launch a motion-control platform, and you have to release a collection of sports-themed mini-games with it. The Wii started it with its casual-trap pack-in Wii Sports, the PlayStation Move dropped alongside Sports Champions, and now Kinect’s debut is accompanied by that of the creatively-named Kinect Sports ...
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