Tuesday, 04 October 2011
Henry Dowling
Codemasters are steadily cementing their position as the front runner in motorsport gaming. The adrenalin-fueled DiRT series is great lengths ahead of its off-road competitors, and their first foray into the glamorous world of Formula One last year was met with critical acclaim across the board. But while F1 2010 was without doubt one of the best recreations of the sport we’ve ever seen, it wasn’t without its flaws - flaws which the team at Codemasters Birmingham has clearly worked very hard to iron out for this years entry in the fledgling franchise. The result is a finely tuned racer which edges us even closer to F1 perfection by giving us improved vehicle dynamics, sufficiently tweaked visuals, and at least one substantial new gameplay mode to make this an essential buy for motorsport fans ...
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Tuesday, 04 October 2011
Castro Ntsebeza
If it ain't broke, then don’t fix it. It’s not a saying I like and often developers that use it as their design foundation end up producing mediocre games at best. Initially, I felt that Crimson Alliance would fall into this category, with early impressions being that of an average fantasy hack 'n' slash clone. Fortunately, Crimson Alliance is able to step it up a notch, delivering a fun and enjoyable experience thanks to solid combat and an excellent co-operative platform ...
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Wednesday, 28 September 2011
Henry Dowling
It’s hard to even imagine the amount of pressure that must have been resting on the team behind the massive Gears of War series to finish things off with a bang. We’ve been adventuring alongside Marcus Fenix and the rest of Delta Squad for years now, these soldiers and their ongoing struggle for survival have become part of our lives, and we would expect nothing short of a spectacular end to this epic saga. It seems that, in the face of such ridiculously high expectations, developer Epic Games has proven once more that they truly are masters of their craft, creating an awe-inspiring end to the current story arc that goes beyond what most of us could have ever hoped for ...
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Thursday, 22 September 2011
Henry Dowling
Like trying to repaint the Mona Lisa or do a 3D remake of Lawrence of Arabia, there is something frightening about trying to revive something special from the past. Warren Spector’s award winning Deus Ex was, without a doubt, something special, so understandably news of a franchise revival was met with a mixture of excitement and dread - would the esteemed Deus Ex name be tarnished by a dumbed down cash-in? Or would the advances in game development and hardware mean that this new version would take the Deus Ex concept to even greater heights? In the caring and capable hands of Eidos Montreal, our fears have been laid to rest, combining impeccable storytelling with compelling gameplay to deliver what must be the most accomplished action-RPG of the year ...
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Monday, 19 September 2011
Steven De Klerk
Gamers with a penchant for rucks, mauls and drop goals have had little to cheer about in recent years, with a total of zero rugby union games coming out since 2007. Roll on 2011, and we have not one, but two rugby games to keep us busy while we aren't watching the real thing unfolding in the World Cup over in New Zealand. Unfortunately, the first of these titles to hit shelves, Rugby World Cup 2011, ended up being a mediocre affair, with the developer rehashing their previous game, Rugby 08, with even less content and little innovation to keep gamers coming back. The good news is that Jonah Lomu Rugby Challenge (also known as All Blacks Rugby Challenge in New Zealand and Wallabies Rugby Challenge in Australia) doesn't have the same problem ...
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Wednesday, 14 September 2011
Castro Ntsebeza
It ain’t easy being cheesy. The poignant words of Cheeseburger Eddy reveal a simple truth about entertainment: it's highly difficult to be corny and inauthentic and yet still remain entertaining, enjoyable and fun. Yet Toy Soldiers: Cold War is one such game that succeeds in attaining this balance. In the hands of another developer Toy Soldiers: Cold War could very well have been considered a game that was trying too hard. Yet, it doesn’t try to be funny, it is funny. It doesn’t try to recapture the feel of 1980’s movies and toy adverts, it does, and fantastically so ...
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Tuesday, 13 September 2011
Henry Dowling
Slightly more than ten years after American McGee first introduced PC gamers to his dark and twisted re-envisioning of Lewis Carroll’s classic Alice in Wonderland, it’s time at last for console audiences to fall down the rabbit hole. With his freshly formed studio Spicy Horse Games, McGee is back with an even more disfigured version of the time-honored tale. But even though this adventure is loaded with wildly creative flourishes, the game that pokes out beneath the layers of madness is rather outdated and linear ...
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Friday, 09 September 2011
Steven De Klerk
4 years. That's how long gamers have been waiting since the last rugby union game, Rugby 08, graced gaming platforms. So when the same developer, HB Studios, announced last year that they had a new rugby game in development (formerly Rugby 2012), and that it would be the official game of the Rugby World Cup 2011, we couldn't have been more excited. Finally, rugby in HD ...
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Thursday, 01 September 2011
Henry Dowling
The Wild West of yesteryear is a strangely alluring time and place. We tend to look at the period of American history through whiskey-tinted glasses, adding a romantic blur to the whole era. Dusty saloons, busty women of negotiable affection, rusty six-shooters - it seems to speak to something within us. We watch the movies, we play cowboys and Indians with our friends, and we secretly wish we could get away with wearing a massive Stetson cowboy hat without looking like one of the Village People. Strangely enough, Wild West-inspired video games haven’t been anywhere near as prolific as one might expect - the combination of guns and horses and tumbleweeds at dusk should make for epic gaming, shouldn't it ...
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Tuesday, 30 August 2011
Henry Dowling
There can be no denying that the emergence, and subsequent explosion, of mobile platforms as a serious contender for your gaming money has caused game developers and publishers to rethink their strategies to some extent. Smartphones, and more recently tablets, have put a gaming device in every pocket, putting games in the hands of those who might not usually even consider themselves gamers. Suddenly everyone is playing Angry Birds or Naughty Penguin or whatever other nonsense the kids bang on about these days, and they’re doing so for around a dollar per game. Halfbrick’s Fruit Ninja is one such mobile sensation, having sold in excess of 20 million copies. Now the time has come to find out whether what acts as a perfect way to kill time on your mobile device can survive the transition to a proper console game, with a price tag to match ...
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