Thursday, 13 August 2009
Terrance Brown
Gamers have become used to THQ bringing out annual updates to their WWE franchise, with each game either trying to go all out simulation (as is the case with the last few WWE vs Smackdown games) or trying to be accessible with an arcade approach (such as Legends of Wrestlemania). UFC Undisputed 2009 comes across as a deep and technical fighting game, yet it still remains accessible to the grappling novices out there. Fans have had to wait 5 years to see the unique brand of mixed martial arts (MMA) come together in video game form, and thankfully, it just so happens to be one of this generation's best fighting games ...
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Wednesday, 12 August 2009
Henry Dowling
To accurately use this review as a metaphor for the game in question, I would have to start off with a fun paragraph to prepare you for the tone of what's to come, followed by a lively bit about the story line and the updated 3D graphics, and then once you are settled in and ready to get stuck into the body of the review, it would end ...
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Tuesday, 11 August 2009
Henry Dowling
I had a dream last night that a mutant cactus was trying to kill a little robot while a girl with hairy monkey legs spun a long stick over her head ...
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Monday, 03 August 2009
Henry Dowling
One of the greatest aspirations of any game developer is to create something that gives the player that 'just one more try' feeling. You know what I'm talking about, those late nights where your thumbs are red raw and your eyes are burning but you just can't pull yourself away from the game because you know, you just know, that next time you will get it right, you just need one... more... try. Well, Twisted Pixel can give themselves a pat on the back, because 'Splosion Man is near impossible to put down once it's got you hooked ...
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Monday, 29 June 2009
Terrance Brown
I'm 12 hours into Prototype and I just can't put my controller down. Even though the game is clearly a bit rough around the edges and the lead character isn't exactly Mr. Nice, I still find myself coming back again and again to the streets of Prototype's New York. There's just some sort of intangible joy to be had from Prototype's mix of parkour and powers that brings back the sense of fun found in the likes of Crackdown ...
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Thursday, 21 May 2009
Steven De Klerk
It seems like there's mixed feelings about the hack-n-slash Sacred 2: Fallen Angel. Sites such as 1UP have scored it highly at 91, noting a proficient interface and entertaining gameplay (especially in co-op), while Gamespot has it down at 70, citing the few game design flaws. GameTrailers.com have released the worse of the verdicts (below), with bugs, repetitive gameplay, and a lack of storyline playing a role in the final score ...
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Tuesday, 19 May 2009
Steven De Klerk
Ah, yes. Barcelona. The dark, underworld capital of the world. Where gangs run riot, street racing is a part of daily life, and CIA agents are rewarded for leaving dead bodies and total destruction in their wake. Sorry, have I lost you? Well, now you know exactly how Wheelman's story plays out. It's like being asked to put together a puzzle, but there's no corner pieces and you're pretty sure half of the remaining pieces belong to the "Ducks enjoying water" set. What I was able to eke out of the story, is that you play as CIA agent Milo Burik (aka, tough man Vin Diesel), who has been deployed in Barcelona, Spain, to acquire "important information". And the only way Milo will be able to retrieve said information, is by starting a gang war between the three predominant factions. Makes perfect sense ...
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Friday, 15 May 2009
Tarryn van der Byl
It's the post-apocalypse. On Earth. I think it's Earth, anyway. I mean, they never actually say where it is, not even during the 5-minute FMV that opens the game. But everyone's talking with American accents, so let's just pretend either way. So it's a post-apocalyptic let's-pretend-it's-Earth. Not entirely sure what precipitated the apocalypse in question, but it was obviously something really, you know, big and apocalyptic. Anyway, some unspecified time later, it seems two factions sort of got up from all the dust and rubble and everything. There's the Echelon, your regular butch space marine-types, who apparently survived the fallout by means of some sort of artificial hibernation, and then there's the Sai, the guys who didn't bother avoiding the fallout and got all sorts of cool mutant powers and stuff. Well, they mostly just got these dangly tentacle things that hang off their heads, but that's probably where they get their powers. Makes perfect evolutionary sense or something, apparently. Obviously the two sides don't get along, because that's no fun at all. So they spend most (all) of their time killing each other instead of doing anything tedious and practical, like rebuilding civilisation. You blunder into the midst of all this when you're yanked out of hibernation and promptly redrafted into active duty in the Echelon war effort. "Oh, hi! It's, like, four hundred years later," says a hypothetical designated waker-upper. "Here's your mech suit. Have a super day!" It might be four hundred years later, I'm not actually sure. It didn't say ...
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Tuesday, 12 May 2009
Terrance Brown
In 2000 the world was introduced to Richard B Riddick, the most notorious criminal in the galaxy who had the uncanny ability to use his Eyeshine in the dark to evade or overpower his enemy. From humble beginnings, the film Pitch Black managed to garner a cult following that led to a further two films, as well as The Chronicles of Riddick: Escape From Butcher Bay on the original Xbox from Starbreeze Studios in 2004. After 5 years its time for Riddick to once again shine with the release of The Chronicles of Riddick: Assault on Dark Athena ...
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Tuesday, 12 May 2009
Tarryn van der Byl
For most people my age, the Sega Mega Drive represents a dimly remembered childhood that smells like rainbows and dandelions and homework and the very particular aroma of bubblegum ice-cream vomit. Typical kid stuff. Since I was tragically console-deprived as a tot, however, the Mega Drive represents a period when I was around 20 or so, and my best friend and I worked our way through his entire MAME emulation folder, usually with a bottle of cheap bourbon and far too many cigarettes ...
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